
Meadow Slime
A steady, unarmoured scout.
Any weapon works well.Health ×1 · Speed ×1Answer questions. Recruit heroes. Defend your world.
Your shared adventure begins at the gates.
Manor Quest · Hold the entrance and welcome the hero squad.
Waves 1–10 · Your chapterManor Quest · Protect the house at the heart of your world.
Waves 11–20Manor Quest · Keep the story scrolls safe from the slimes.
Waves 21–30Manor Quest · Protect the tiled-roof courtyard.
Waves 31–40Manor Quest · Hold the curved entrance drive.
Waves 41–50Manor Quest · Guard the playground through the rain.
Waves 51–60Manor Quest · Defend the bright green entrance hall.
Waves 61–70Manor Quest · Hold the sports hall forecourt.
Waves 71–80Manor Quest · Keep the minibus courtyard safe.
Waves 81–90Manor Quest · Guard the gates as evening falls.
Waves 91–100Abingdon · Guard the town-centre gathering place.
Waves 101–110Abingdon · Protect the museum from a wave of curious slimes.
Waves 111–120Abingdon · Keep the celebration supplies safe.
Waves 121–130Abingdon · Hold the garden paths through the next wave.
Waves 131–140Abingdon · Build a defence beside the meadow.
Waves 141–150Abingdon · Guard the old stone doorways.
Waves 151–160Abingdon · Stop the slimes at the crossing.
Waves 161–170Abingdon · Protect the riverside landing place.
Waves 171–180Abingdon · Hold the meeting point of the rivers.
Waves 181–190Abingdon · Face the riverside boss together.
Waves 191–200Oxford · Carry the Manor banner into the city.
Waves 201–210Oxford · Keep the enchanted books in their reading rooms.
Waves 211–220Oxford · Defend the famous domed landmark.
Waves 221–230Oxford · Protect the next chapter of the adventure.
Waves 231–240Oxford · Guard the gallery doors through an elite wave.
Waves 241–250Oxford · Keep the slimes away from the specimens.
Waves 251–260Oxford · Protect objects and the stories they carry.
Waves 261–270Oxford · Protect the plants with a carefully placed squad.
Waves 271–280Oxford · Guard the instruments before the final journey.
Waves 281–290Manor Quest · Bring everything you have learned home for the final defence.
Waves 291–300Real places inspire our imaginary adventure. The battlefield layout is adapted for play. After chapter 30, Manor Legends continues with harder waves. Failed waves can always be retried.
Armour changes the damage enemies take. Mix physical, magic and control weapons. Bosses have four times their type’s health; elite waves have extra health.

A steady, unarmoured scout.
Any weapon works well.Health ×1 · Speed ×1
Light-footed and quick, but fragile.
Glue and frost buy time.Health ×0.72 · Speed ×1.4
Metal plates block 35% of physical damage.
Magic bypasses its armour.Health ×1.15 · Speed ×0.8Pick one of 114 heroes. Each character belongs to one classmate. Your first choice is free; changing later costs 1,000 coins.